Some of the key features of our system include:
- A fully-puppeteered character that can perform any movement.
- Pre-animated actions that can be pre-approved prior to broadcast.
- Voice analysis “phoneme-recognition lip-sync engine” for voice talent.
- Ability to use complex shaders, materials and textures to create high quality imagery in real-time.
- Composite of the 3D character onto a live or pre-recorded video feed background.
- Full control of the emotion, face and body expressions of the character.
- Hair and cloth physics engine.
- Easy to use, and customizable control interface.
- Capable of implementing a redundant system designed for broadcast.
- and more!