Some of the key features of our system include:
  • A fully-puppeteered character that can perform any movement.
  • Pre-animated actions that can be pre-approved prior to broadcast.
  • Voice analysis “phoneme-recognition lip-sync engine” for voice talent.
  • Ability to use complex shaders, materials and textures to create high quality imagery in real-time.
  • Composite of the 3D character onto a live or pre-recorded video feed background.
  • Full control of the emotion, face and body expressions of the character.
  • Hair and cloth physics engine.
  • Easy to use, and customizable control interface.
  • Capable of implementing a redundant system designed for broadcast.
  • and more!